Changelogs For Stroodlr

Stroodlr v0.9

Stroodlr (0.9):

* Initial Development Release.
* Create a function to convert from string to vector type.
* Put on github (www.github.com/hamishmb/stroodir).
*
* Client:
*
* Use std.to_string() instead of boost.lexical_cast().
* Remove unnecessary #includes.
* Handle if user just hits enter with no input.
* Get sending messages to work.
* Get receiving messages semi-working.
* Stop message reading from blocking the thread.
* Make the thread exited when requested.
* Remove old client code.
* Do sleeps periodically to fix very high CPU usage.
* Implement in-program help.
* Start to separate the code into multiple files.
* Put some files in a subdir.
* Use pointer to vector when reading data from socket (see below for explanation).
* Put the message buses in the separate thread that handles the socket.
* Use SendToServer() again.
* Get exits sort of working.
* Declutter client.cpp.
* Add STATUS, LISTSERV commands.
* Add support for sending messages with spaces properly.
* Implement HISTORY command.
* Update help info.
* Handle cmdline args properly, add several more args.
* Have a default server address - localhost - that doesn't always need to be specified.
* Make HELP command output nicer.
* Don't ask for input until connected to the server.
* Send "CLIENTGOODBYE" instead of "Bye!" on exit.
* Stop user from sending control messages (eg ^).
* Stop adding spaces at the end of messages.
* Make commands case-insensitive.
* Add LISTMSG as an alias for LSMSG.
* Wait for ENTER if connection fails on startup.
* Remember what the user was typing if we lose the connection.
* Don't freeze if user types "SEND" without a message to send.
*
* Server:
*
* Partially rewrite with boost (rather than C-sockets).
* Use pointers to vector when reading data from the socket (stops code from adding empty messages to the queue for obscure reasons).
* Remove unneeded #includes.
* Make a proper server outgoing message bus.
* Send an acknowledgement, "ACK", when we receive a message from the client, and handle it in the client.
* Print some basic info when errors occur, in both server and client.
* Attempt to get it to reset the socket if the client exits.
* Make servertools.cpp.
* Remove need to always specify the portnumber (default is 50000).
* Handle cmdline args properly.
* Split into 2 threads.
*
* Both:
*
* Make the beginnings of a logger (designed to be similar to Python's Logging module).
* ^ Add some setup member functions.
* Finish the basic logging functions.
* Try to fix an issue with mutexes.
* Use CMake to automate builds.
* Rewrite to avoid accessing io_service and socket classes across multiple threads (causes unpredictable crashes).
* Get ACKs working again.
* Test the logger.
* Make cmdline usage functions.
* Some initial testing with a raspberry pi.
* Refactoring.
* Remove obsolete function Log_Critical().
* More refactoring.
* Fix some segfaults.
* Add logging messages.
* Add level support to the logger.
* Use mutexes in the logger to prevent corruption when there's multithreaded logging happening.
* Add missing #include .
* Test with raspberry pi again.
* Move cmdline args handlers into separate files.
* Use const and & where possible to protect and avoid copying data.
* Start work on a new Sockets class.
* Split it into 2 classes.
* Get ClientSocket working.
* Fix segfault on exit.
* Get ServerSocket working.
* Remove old socket functions.
* Fix a problem with SevrerSockets.
* Merge the socket classes.
* Fix weird chars in the logfile.
* ^ Fix using string comparisons with socket data.
* Handle CTRL-C.
* Use special ASCII code \x06 for ACK instead of "ACK".
* Handle connection errors properly.
* Handle CTRL-C better.
* Add the send/receive functions into the Sockets class.
* Begin to make the Sockets class more independent and generic.
* ^ Fix a related stack corruption issue.
* Make Sockets self-managed.
* Make Sockets.Reset().
* Refactoring.
* Make Sockets class handle reconnection itself.
* Handle losing the connection better.
* Add more logging messages.
* Sockets: Allow disabling console output.
* Clean up CMakeLists.txt.
* Make a static-library out of the common files to avoid compiling them twice each time.
* Clean up source code and remove unneeded #includes.
* Remove a deprecated function.
* Move SendToServer() to Sockets.SendToPeer().
* More cleanup.
* Do "#pragma once" in headers to prevent re-importing.
* CMake build system: Enable turning debugging symbols and optimisations on and off with cmdline options.
* Test that reconnecting works.
* Protect some of the Sockets functions by making them private.
* Add more logging messages in Sockets functions.
* Re-do the signal handlers.
* Add build+dist dirs to the github repo.
* Remove unwanted conio.h stuff.
* Fix CMakeLists.txt glitchy compilation options.

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